The Rise of Fake Geometry Dash Websites: A Deep Dive into Geometry Lite and Clones
Explore the proliferation of fake Geometry Dash websites, the emergence of clones like Geometry Lite, and the ongoing battle against scams in the gaming community.
Video Summary
The rise of fake Geometry Dash websites has become a pressing issue, particularly as these sites exploit the game's immense popularity among children who may not fully grasp the implications of downloading games from unofficial sources. One such site, geometrydash.io, presents a version of Geometry Dash that is essentially a remake created in Scratch by the user Griffpatch. Unfortunately, these sites are often riddled with advertisements that generate revenue without benefiting the game's original developer, RobTop. The community surrounding these Scratch versions has flourished, with users remixing levels, yet it is crucial to recognize that these fake sites are scams designed to mislead unsuspecting players.
RobTop has taken steps to combat these fraudulent sites, resulting in the removal of some from search results. However, new sites continue to emerge, perpetuating the cycle of deception. Among these, Geometry Lite stands out as a specific clone that closely mimics the original Geometry Dash, alongside other clones like Geo Jump and GD Unity, each varying in quality and legality. This ongoing battle against fake sites and clones highlights the alarming trend of using stolen content to mislead users.
The evolution of geometrydash.io has been particularly noteworthy since November 2022, with the speaker expressing a fondness for the game 'Into the Zone' while critiquing the quality of other releases, especially a spider-themed game. The speaker's decision to monitor the website closely led to the creation of a Twitter bot to track new additions to Scratch games. Notable releases during this period include 'Down Bass,' 'Crimson Clutter,' and 'Astronaut 13,' coinciding with a Nine Circles phase. Significant dates mark this timeline: December 2022 saw the addition of a Scratch version of 'SubZero,' while March 16, 2023, introduced a new masterpiece.
As the speaker highlights the addition of various games, including 'Mario Dash' and 'Egg Dash,' they note the transition of Scratch games to TurboWarp for enhanced performance. In January 2023, 'Mario 64' was added, raising questions about copyright issues. The release of 'Geometry Dash Lite' on August 8, 2023, marked a significant shift, replacing Scratch Geometry Dash on the homepage. Although this game remains unfinished, it closely resembles the original, featuring accurate physics and level design. Subsequent updates included version 0.38, which made minor adjustments and introduced new levels like 'Time Machine' and 'xStep.' Despite its faithful replication of the original, the speaker critiques the game's development, pointing out its lack of certain features and polish.
The release of 'Geometry World' and 'Geometry SubZero' on November 27, 2023, further illustrates the mixed quality of these games. The former is described as a simple copy of the original menu, while the latter launched without a proper menu. The speaker's observations on ongoing updates reveal a troubling trend of inconsistent attention to detail from developers. The series of games known as Geometry Lite has faced criticism for their lack of originality and blatant copying of other games. The original Geometry Lite series saw minimal updates after xStep, and basic features like an icon kit were never implemented.
A notable mention is Spooky Dash, created by chipm0nk and released on October 27, 2023, which featured a single level called Spooky Scary Skeletons. This game received praise for its original gameplay and included a level editor, fostering a passionate community. However, in December, a clone titled Geometry Spooky Dash emerged, copying Spooky Dash without crediting the original creator. This clone featured the same level, despite it never existing in the official Geometry Dash game, highlighting the lack of creativity in the clone's design.
Following this, a Christmas-themed game was released, which also borrowed elements from Spooky Dash and other levels, resulting in a disjointed and unoriginal experience. The conversation also touches on the emergence of Geometry Dash Breeze, initially mistaken for a competitor but ultimately revealed to be a different version of the game with credited elements. The narrative concludes with the introduction of Geometry Dash Old Version, exemplifying the trend of low-quality clones within the Geometry Dash community.
The Old Version of Geometry Lite features significant changes from the original Geometry Dash, including the removal of disabled buttons from the menu and a new set of level names inspired by another game. The speaker speculates that the Old Version served as a prototype to test gameplay mechanics and player interest before developing Geometry Lite. Each of the ten levels in the Old Version boasts different names, songs, and gameplay designs, with some levels only partially resembling their original counterparts. For instance, 'Stereo Dash' uses a remix of 'Stereo Madness' and features altered gameplay, while 'Gravitational' is a remix of 'Polargeist' with minor changes.
The speaker critiques the gameplay changes, noting that many levels revert to the original design after a short segment. The Old Version was released alongside a new version of Geometry Lite, which addressed many gameplay issues and updated the website's appearance, likely in response to a DMCA takedown from RobTop. The speaker concludes that the Old Version feels uncomfortable and highlights the ongoing evolution of the game, culminating in a new Geometry Lite that improves upon the previous reskin with polished textures and coherent difficulty levels.
The discussion focuses on the evolution of Geometry Lite, emphasizing its visual updates and gameplay changes. The default block now features a less appealing grey gradient, and the game has introduced new icons, including a prominent character representing Geometry Lite. SubZero has also been updated with a similar reskin, although its levels and songs remain unchanged. In late April 2024, Geometry Dash Old Version was reverted to its original state, evoking nostalgia among players. A significant development occurred on April 1, 2024, with the release of Egg Dash by chipm0nk, a game that predates Spooky Dash and features three unique levels. Geometry Lite's version of Egg Dash utilized the same reskin as Geometry Lite, but the gameplay and level design were notably different.
The level 'Shell Shock' received praise for its enjoyable gameplay and innovative checkpoint system, allowing players to respawn by watching ads. Spanning 2 minutes and 40 seconds, the level includes hidden collectibles. The creator of the video investigated the origins of the level, discovering that it was an original creation rather than a copy. The decompilation of the game revealed the use of Geometry Dash triggers and assets, leading to the creation of a perfect port of 'Shell Shock' in Geometry Dash. The discussion also mentions the addition of two new levels to Egg Dash, renamed to 'Eggzone,' with gameplay and decoration consistent with the original. The second level, 'Yolk-y Joys,' features gravity changes and a remix of a song by Halit, who expressed honor at its use.
Overall, the conversation delves into the complexities of game development, copyright issues, and the creative processes behind these games. The speaker critiques coin placements in various levels of Geometry Dash, particularly highlighting the ease of obtaining certain coins in Level 2 and Level 3. The gameplay of Level 3 is described as more challenging, with tight jumps and a sudden visual style change at the end. The music for this level is 'Distorted Sakura' by EctiBot, inspired by 'Shinto' by EnV. The speaker notes a lack of testing in Level 3, leading to unfair deaths. A significant discovery is made regarding an unused level called 'Cracked Up,' which extends the gameplay of 'Yolk-Y Joys' to four minutes, presenting a high difficulty level that requires precise timing. The speaker shares their experience of beating this level after numerous attempts, labeling it a 'demon' level.
The discussion shifts to the game files of Geometry Lite games, revealing that they contain all 2.1 icons and various backgrounds, with some being directly taken from Geometry Dash. The speaker points out suspicious elements, such as a screenshot from the GD editor and the presence of unique textures that match an older Geometry Dash clone. The analysis suggests that the levels are not mere recreations but direct rips from the original game, with exact placements of objects and triggers. The speaker also mentions the presence of numerous screenshots in Geometry SubZero, indicating that the developers referenced low-quality YouTube videos while building levels.
The conversation concludes with the revelation of a crudely edited version of Geometry Dash Full, which contains all main levels and appears to be a modified version of the original game. The discussion revolves around the game Geometry Lite and its various iterations, hosted on geometrylite.io and geometrylite.github.io. The speaker highlights the humorous edits in the game, such as invisible textures and a bonus level called 'Relax Level 2.' They discovered that the games are actually hosted on GitHub, where a master repository contains over 100 updates, allowing for easy tracking of changes. The speaker compiled an archive of 80+ versions of the games, noting different reskins and maintenance of older games like Geo Jump. They also mention security measures to prevent unauthorized downloads, which can be bypassed with a simple code.
The investigation leads to connections between Geometry Lite, 1Games, and GM Media, revealing a network of games and websites. The speaker finds a LinkedIn profile linked to GM Media, which leads to a labyrinth of accounts across 70 websites, suggesting a strategy for search engine manipulation. The origins of the Geometry Lite operation appear to be in Vietnam, with various accounts created around January 23-24 of the current year. Despite the extensive research, the speaker questions the future of Geometry Lite, noting a lack of updates and wondering if the operation has ceased or shifted focus. They express frustration over the lack of information on how to create fake Geometry Dash sites, concluding with a desire to explore recent updates.
The discussion revolves around the manipulation of Geometry Dash games by a network of websites, primarily controlled by a group likely based in Vietnam. The games have been exported using a newer Unity version, with unauthorized sites being redirected to Geometry Lite. The analysis reveals three states for websites: Neutral (can embed games but not host), Verified (allowed to host and likely affiliated with 1Games), and Blocked (cannot use games). Notable verified sites include geometrydash.io and geometrylite.io, while blocked sites include Geometry Dash PC and geometrydashlite.gg. A significant finding is that many verified sites share AdSense IDs, indicating a centralized revenue system. The speaker identifies a network of around 200 websites linked through 10 AdSense accounts, suggesting a coordinated effort to control fake game sites.
The speaker also explores the origins of the games, questioning whether they were built in the official editor or ported from existing levels. The investigation raises questions about the ownership of these sites and the nature of the games produced, hinting at a complex underground operation. The speaker expresses a mix of admiration and concern for the creators, acknowledging their talent while critiquing the unethical nature of their work. The discussion revolves around the exploration of Geometry Lite and related websites, particularly focusing on the evolution of 1Games. The speaker notes that new information about these topics was frequently discovered, indicating ongoing research. They mention the conclusion of the Geometry Lite narrative, suggesting that 1Games has shifted its focus to new projects. A significant highlight is the introduction of a new game, Gorilla Adventure, which has recently been released on Steam. The speaker describes Gorilla Adventure as a clone of the game Getting Over It, available for free on their website, but emphasizes the intriguing lore behind it. The video serves as a culmination of the speaker's journey through the bizarre world of Geometry Lite, encouraging viewers to subscribe for more content and to be cautious when playing Geometry Lite without an ad blocker. The speaker humorously suggests that for those seeking a Geometry Dash experience, they should consider using Scratch instead.
Click on any timestamp in the keypoints section to jump directly to that moment in the video. Enhance your viewing experience with seamless navigation. Enjoy!
Keypoints
00:00:03
Fake Geometry Dash
The video begins with a discussion about a fake Geometry Dash website that is stealing popular Scratch projects. The speaker expresses relief at having completed the investigation into these scams, which exploit the misconception that Geometry Dash can be played directly in a browser without installation.
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00:01:00
Scam Mechanism
The speaker explains how these fake websites capitalize on the fact that many children believe they can play Geometry Dash online without downloading it. These sites rank high on Google search results, misleading users into clicking on them, only to be bombarded with ads that generate revenue for the scammers instead of the game's developer, RobTop.
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00:01:47
Scratch Remake
Many of these fake sites offer a version of Geometry Dash created in Scratch, specifically Geometry Dash v1.5, developed by Griffpatch. While this version includes a level editor and has fostered a community of users remixing and creating levels, it is not a legitimate substitute for the original game.
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00:02:41
Exploitation of Community Creations
The speaker highlights how fake Geometry Dash websites exploit the community's creativity by clickbaiting real GD levels and serving up stolen Scratch versions. These sites generate revenue through ads while providing users with subpar experiences, often accompanied by humorous AI-generated descriptions.
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00:03:10
Prevalence of Fake Sites
The most notorious of these sites is geometrydash.io, which hosts a vast collection of stolen Scratch projects. The speaker notes that similar scams exist for other popular games like FNAF, Happy Wheels, and Wordle, emphasizing the widespread nature of this issue.
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00:04:43
Copyright Complaints
The speaker reveals that RobTop Games has been actively sending copyright complaints to remove these fraudulent sites from Google search results. This effort has led to some improvement in search results, but the speaker acknowledges the persistent nature of these scams, as new sites continue to emerge even when others are taken down.
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00:04:17
Legal Disclaimers
Following the release of a video, gd.io added a disclaimer to their website stating it was 'A non-official fan-made version of Geometry Dash!' This was later updated in September to emphasize 'WE ARE NOT THE OFFICIAL GAME!' in capital letters. The site also credited the creator of the Scratch project, but the disclaimer was relegated to a link at the bottom of the page, and the Scratch version was no longer available.
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00:05:13
Geometry Dash Clones
The discussion shifts to a specific Geometry Dash clone, Geometry Lite, which the speaker has investigated for months. This clone aimed to replicate Geometry Dash perfectly and underwent numerous updates, leading to multiple spin-off games. It was noted that this clone would also create its own RobTop levels and even steal levels that never existed, ultimately causing significant personal distress to the speaker.
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00:06:19
Contextual Clones
Before delving into Geometry Lite, the speaker highlights other Geometry Dash copies for context. One mentioned is Geometry Dash Unblocked, a traditional copy featuring levels that are recreations of original Geometry Dash levels. Another is Geo Jump, described as a poor imitation with levels that have odd names and subpar gameplay, using old tracks by F-777 without permission.
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00:08:25
GD Unity
The speaker briefly discusses GD Unity, a faithful recreation of Geometry Dash made in the Unity engine. Despite its impressive appearance, it suffers from numerous flaws, including non-functional buttons, typos, and issues with music synchronization and physics. The game features textures sourced from the speaker's own website, GDBrowser, and fails to deliver a satisfactory gameplay experience.
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00:09:16
Game Development
The speaker discusses various spin-offs of a game developed by a different developer, noting that while the original game laid a solid foundation, the spin-offs like Meltdown and SubZero have their flaws. Meltdown is described as decent but imperfect, while SubZero features a challenging ending and uses the Geometrical Dominator, which the speaker humorously criticizes. The speaker also mentions a Bloodbath spinoff that has a frustrating transition due to gravity resets and highlights mistakes found in the datamined game, such as missing creator logos and incorrect object usage.
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00:10:04
Fangames and Variants
Geometry Dash Scratch is noted as a peculiar variant of Meltdown, with only the logo changed, leaving the speaker puzzled about the rationale behind it. The speaker then introduces Geometry Dash Breeze, a fangame by creator Andrexel, who is praised for creating high-quality RobTop-styled levels. The speaker expresses a fondness for the level 'Into the Zone' but critiques the first three levels of Breeze as not being particularly impressive, mentioning the silliness of the spider mechanic.
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00:10:39
Website History Overview
The speaker transitions to discussing the website geometrydash.io, outlining the structure of the upcoming video, which will cover the website's history, recent developments since the last video, and details about a game called Geometry Lite. The speaker indicates a thorough investigation into the website's activities, having set up a Twitter bot to monitor new Scratch game additions since the last video released in November 2022.
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00:11:20
New Additions Timeline
The speaker recounts the timeline of new game additions to the website, starting from a Nine Circles phase in late 2022, with levels like Down Bass and Crimson Clutter being added. In December, a misleading claim about adding SubZero was made, which was later corrected. The speaker notes the addition of Scratch versions of various levels, including Dry Out and Fingerdash, and highlights a significant addition on March 16, 2023, marking the progression through Gauntlet levels.
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00:12:04
Recent Game Additions
The speaker lists several games added to the site in mid-2023, including I Spy, LIMBO, and Change of Scene, along with a notable influx of Skibidi Toilet and Among Dash games. The addition of Mario Dash, Egg Dash, and Spooky Dash is mentioned, with the latter two being original projects by chipm0nk that feature a new engine for better performance. The speaker also notes the transition of Scratch games to TurboWarp for improved speed.
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00:12:21
Controversial Additions
In January 2023, the site added a game titled Mario 64, which the speaker finds perplexing due to its direct resemblance to the original game. The speaker humorously mentions that someone on Twitter managed to complete it. Additionally, Lobotomy Dash is introduced, hosted on a fake Geometry Dash website, featuring a bizarre description about lobotomies. The speaker concludes this segment by mentioning the addition of Dash Spider in April, which humorously lacked any actual game content.
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00:13:15
Geometry Dash Lite
On August 8, just before the ten-year anniversary of Geometry Dash, the website added a game called Geometry Dash Lite. The speaker emphasizes that this addition was significant as it replaced the Scratch Geometry Dash on the homepage, raising questions about its implications and the future of the website's offerings.
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00:13:39
Game Versions
The speaker discusses two versions of the game: 'Geometry Dash Unity' and 'Geometry Lite', the latter being the display name for the real Geometry Dash Lite on Apple devices. The game is noted to be in an unfinished state, with many menu options labeled as 'coming soon' and limited settings available.
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00:14:30
Game Quality
The speaker praises the game as the most accurate recreation of Geometry Dash they have encountered, highlighting its identical appearance and superior physics compared to other clones. However, they mention issues such as the absence of orb buffering and some minor inaccuracies in level details.
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00:15:23
Version Updates
The game was updated to version 0.38 just one week after its initial release, with the only notable change being that the level 'Jumper' was rated as a demon. Over the following months, the developers continued to update the game, adding levels and making adjustments, including a changelog on geometrydash.io.
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00:16:14
Gameplay Improvements
By the time of the updates, several gameplay improvements were made, such as correcting 'Jumper's difficulty, restoring DryOut's spacing, and changing the color of checkpoints. However, issues like the absence of orb buffering and a lack of effort on the mirror portal remained.
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00:17:04
New Releases
On November 27, 2023, the developers released 'Geometry World' and 'Geometry SubZero'. 'Geometry World' replicated the menu and engine of Geometry Lite but only included the first three levels, while 'Geometry SubZero' was noted for its lack of a menu and practice mode, thrusting players directly into gameplay.
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00:17:37
Gameplay Features
In 'Geometry SubZero', players experienced a new default icon set and the introduction of the robot character, although its controls were criticized. The game was recognized for its implementation of effects, camera triggers, and other gameplay mechanics, showcasing the developers' progress.
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00:18:01
Game Updates
The old version of the game, prior to the coin rework, was noted to be handcrafted rather than extracted from the actual game, unlike Geometry Lite. A month after the GD World update, a new menu was introduced, distinctly different from previous versions, with buttons repositioned and only default icons visible, except for the ball. The pause menu corrected a typo in the Progress Bar, and despite the button's indication, checkpoints were green again. The level was mistakenly named 'Press Start Full,' although it was just the standard version, yet it garnered 34 million views. Unlike Lite and World, a 'coming soon' screen was also added, along with the introduction of the level 'Nock Em,' which showcased the wave mechanic that was poorly controlled, and the spider mechanic that appeared awkward. The coins in 'Nock Em' were criticized for their poor design, with the first coin lacking sparkle, the second coin's key missing, and the last coin being nonexistent.
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00:19:11
Power Trip Level
In late January, the level 'Power Trip' was added, which was expected but featured a removed smiley face in the wave section. The messages in the level were no longer randomized and turned green automatically, which was typically a manual action. Players received the last coin for free, and the spider exploit was patched, marking a step ahead of RobTop, although it was an iconic feature of the level. The robot mechanic also faced similar changes. Additionally, in January, 'Meltdown' was released, but it was criticized for being just one level without further additions. An emergency update was issued the day after its release to fix a missing key, indicating some level of care from the developers, despite the overall lack of engaging content.
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00:20:03
Geometry Lite Series
The discussion summarized the complete Geometry Lite series, noting that updates to the base game ceased after 'xStep,' and essential features like the icon kit were never implemented. This set the stage for the introduction of another Scratch Geometry Dash game, 'Spooky Dash' by chipm0nk, which launched on October 27, 2023, and appeared on geometrydash.io three days later, just in time for Halloween. The game featured a single level, 'Spooky Scary Skeletons,' which was praised for its originality and gameplay reminiscent of early RobTop styles, providing a refreshing experience in a genre that had evolved away from such mechanics. The game also included an icon kit and a level editor, fostering a passionate community.
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00:21:00
Game Theft Incident
In mid-December, it was reported that a copy of 'Spooky Dash' was made under the name 'Geometry Spooky Dash.' The original game was noted for its quality, and the copy was found to be nearly identical, despite being based on a level that never existed in the official Geometry Dash. The level 'Scary Skeletons,' or 'Spooky' in the stolen version, was highlighted for its thoughtful coin placements and the blend of 1.0 styled gameplay with additional decorations like cobwebs and fences. The speaker expressed disbelief that a game could be copied when the original level had never been part of the official Geometry Dash, emphasizing the uniqueness of chipm0nk's creation on Scratch.
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00:22:08
Geometry Dash Theft
The speaker expresses frustration over the absence of a specific level in Geometry Dash, noting that despite this, it was still stolen by developers who showed a blatant disregard for originality. They highlight that the game not only mimics the physics of Geometry Lite but also replicates the menus and sound effects from a Scratch project, including a 'Choose your Spook' screen, marking it as the first Geometry Lite game to allow icon selection without any credit given to the original creators.
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00:22:40
Seasonal Release Timing
The speaker humorously points out the irony of the game's release timing, as it was launched in December, missing the Halloween theme it was supposed to embody. Instead, it transitioned into a Christmas-themed game, featuring a Scratch-themed menu and only one level, styled similarly to version 1.0 of Geometry Dash, albeit with generic Christmas music that lacked synchronization.
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00:23:16
Level Composition
The speaker reveals that the Christmas Dash level is not an original creation but rather a rearrangement of parts from the previously released Spooky Dash, incorporating elements from other levels like Scary Skeletons and Polargeist. This results in a disjointed and unoriginal level that lacks coherence, with coins awarded in a nonsensical manner, further emphasizing the laziness of the developers in creating this game.
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00:24:14
Game Aesthetics and Icons
The speaker critiques the lack of creativity in the game's decorations, noting that familiar elements from Spooky Dash were merely retextured for the Christmas theme. The icons available for selection are predominantly Santa heads, leading to confusion over the inclusion of an icon labeled 'XAS.' Despite the game's numerous flaws, the speaker admits to a certain fascination with its chaotic nature, reflecting on the broader trends in the bootleg game industry.
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00:25:33
Geometry Dash Breeze Confusion
The speaker discusses their experience with Geometry Dash Breeze, initially mistaking it for a Geometry Lite game due to its similar mechanics. Upon further inspection, they realize it is a different Unity remake, leading to confusion over a credit message attributing the game to Geometry Lite. This prompts the speaker to theorize about the relationship between the two games, considering the possibility of a shared developer or a collaboration, despite the lack of evidence supporting either theory.
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00:26:11
Geometry Lite Game Listings
The speaker addresses the official website geometrylite.io, which exclusively lists the Geometry Lite games, raising questions about the legitimacy and scope of these games. They note that this site does not include any other games, contrasting it with other fake Geometry Dash websites, and hint at the implications of such exclusivity in the context of the bootleg game market.
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00:26:23
Game Development
The discussion begins with a mention of various games, including 'Xmas Dash,' which is credited to Free Games Online, a site that now redirects to 1Games. The speaker humorously questions whether this topic will resurface later, indicating a sense of intrigue about the game's origins.
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00:27:05
Geometry Lite Overview
The speaker provides an update on the Geometry Lite family of games, noting that as of January 2024, they are hosted on geometrydash.io, where they continue to attract views. The main game is highlighted as a fan-made project, setting the stage for a deeper exploration of the game's evolution.
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00:27:24
Introduction of Geometry Lite
In early November, the speaker's bot alerted them to a new game titled 'Geometry Lite,' which was confusing as there was already an existing game with the same name. This new version appeared to be a backup, featuring a texture pack that altered the visual elements while keeping the levels unchanged.
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00:28:15
Game Features and Issues
The new Geometry Lite version introduced quirky changes, such as goofy ship and ball designs, and a modified pause menu with ice cream-shaped checkpoints. However, it also faced significant issues, including invisible ships and messed-up layering, leading to its obscurity on the website.
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00:28:54
Launch of Geometry Dash Old Version
In early February, the launch of 'Geometry Dash Old Version' was announced, which aimed to evoke nostalgia while presenting new challenges. The speaker expresses dismay upon discovering that the menu song was the same low-quality track from a previously discussed GD clone, indicating a lack of originality.
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00:29:40
Menu and Level Changes
The Old Version's menu underwent simplification, removing disabled buttons and retaining only essential options. Notably, the level names were altered, with many being closely related to titles from the other game, suggesting a connection between the two. Out of ten levels, six shared exact names, reinforcing the idea of a link between the games.
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00:30:33
Speculation on Game Development
The speaker speculates that the older game served as a prototype to test basic physics and gauge player interest before the development of Geometry Lite. This insight into the game's creation process highlights the iterative nature of game development and the importance of player feedback.
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00:30:44
Information Overload
The speaker experiences an overwhelming amount of information while playing a game, leading to a decision to relax and simply enjoy the gameplay.
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00:30:58
Level Design Differences
The speaker discovers that all ten levels in the game have distinct names, songs, and level designs, although some levels share similar gameplay for the first 20% before reverting to the original style.
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00:31:33
Stereo Dash Analysis
Starting with 'Stereo Dash,' which features a remix of 'Stereo Madness' by L. Mity, the speaker notes that the game credits most music used, except for F-777, and highlights a discrepancy in crediting 'Stereo Madness' to H3XAGON3ST. The level opens with a double spike and introduces technical moves earlier than the original, yet maintains a similar flow.
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00:32:11
Let's Go Remix
'Let's Go' is praised for its fantastic remix by SuperSoniker, with notable gameplay changes including a unique introduction to the yellow pad and a triple spike. A branching path is introduced, but neither route offers a distinct advantage.
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00:32:35
Back on Track Changes
In 'Back on Track,' the speaker struggles to identify changes due to its lack of memorable gameplay. An extra coin is added at the beginning, which the speaker finds clever, although it should have replaced the first coin instead of the third.
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00:32:58
Gravitational Level
'Gravitational' features Fendroca's remix of 'Polargeist,' starting with full spikes and incorporating magenta orbs. However, it quickly transitions back to the original gameplay, leaving little to discuss.
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00:33:14
Drought Gameplay
'Drought' utilizes a remix of 'Dry Out' by V1ZION, opening with a Clubstep monster and red orbs. The gameplay is noted for its odd decisions, such as dropping onto spikes, and it reverts to RobTop's gameplay at just 16%.
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00:33:37
Step After Step Remix
'Step After Step' begins with a background reminiscent of 'Base After Base' and features a remix by ImMoxta. The speaker expresses disappointment over the loss of a spike, which was replaced with new gameplay, and notes that the new coin is nearly impossible to collect.
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00:34:09
Never Give Up Review
'Never Give Up' uses Coolasp1e's remix of 'Can't Let Go,' but the speaker finds it uninteresting, lacking the unique elements of the original. The gameplay is described as feeling like a 1.0 level, with a coin placement marking the transition between old and new gameplay.
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00:34:27
Step Jump Changes
'Step Jump' features a remix by DemonicNobility, which disappoints the speaker due to alterations to its iconic beginning. The level has fewer thin pillars, and a new coin is easier to collect, but it replaces a significant original element.
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00:35:03
Teleporter Music
'Teleporter' uses a GarageBand cover of 'Time Machine' by ItzDubstep, but the audio is compressed, resulting in a different sound quality that the speaker notes.
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00:35:15
Song Credits
The song credited to 'LeoBSK' is noted to be different from the song 'Time Machine' that he created. The level maintains the spirit of 'Time Machine' but introduces a unique mechanic where players rise into the air, leading to a somewhat generic experience. The presence of four orbs marks the beginning of RobTop's section, and a clearly edited version of the first coin structure is mentioned, which players typically land on.
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00:35:42
Cyclestep Remix
Cyclestep features an interesting remix by Synfang, credited as 'ynfang'. While it evokes a sense of nostalgia reminiscent of 'Cycles', much of its original charm seems to have been lost. Players can fall into remnants of the old level, but these do not lead anywhere significant. The level retains a floating orb chamber, which is a nice touch, but quickly reverts to a more standard format.
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00:36:01
xAdventures Remix
The level 'xAdventures' utilizes a remix by Cyr3al, and for the most part, it feels similar to its predecessor, albeit with a less unique first cube. A notable error occurs when a portal is omitted, rendering a section impossible to complete. However, the level normalizes after this point, leading to the conclusion of the discussion on 'Geometry Lite Old Version', which elicits discomfort from the speaker.
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00:36:38
Geometry Lite Changes
Upon the release of the 'Old Version', it became clear that this was now the standard for Geometry Lite. The speaker notes a different menu in this version, which includes new levels, names, and music. Despite being released simultaneously, this version addresses several gameplay issues, such as re-adding a missing portal in 'xStep' and clearing out extra gameplay beneath 'Cycles'.
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00:37:18
Website Updates
The website gd.io underwent several changes, including a logo update and the addition of a prominent link to GD Old Version. The tab name was altered from 'Geometry Dash' to 'Geometry Lite - Dash the Rhythm', and the game description was updated frequently. A disclaimer was removed, suggesting a growing concern over copyright issues, particularly following a DMCA takedown from RobTop just days prior.
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00:38:03
Panic Mode
The website appeared to be in panic mode, pausing the addition of new Scratch games, which typically occurred every day or two. The speaker reflects on the overwhelming changes brought about by Geometry Lite, leading to a sense of dissatisfaction with the current state of the game.
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00:38:34
New Game Release
About a month after the initial reskin, a new game titled 'Geometry Lite' was released. This version is described as a significant improvement over the previous one, featuring more polished textures and a closer resemblance to Geometry Dash. The levels consist of edited versions of 'Stereo Dash' through 'xAdventures', with the difficulty indicators now making sense.
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00:39:09
Texture Changes
The new reskin introduces various changes to in-game textures, with the most noticeable being the background and ground. The default block now features an unattractive grey gradient that remains visible against a black background, while other blocks appear somewhat blurry. The player's icon has also changed, now represented by a new character that embodies the essence of Geometry Lite.
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00:39:36
SubZero Update
The game SubZero received a reskin update, while all other spinoffs remained unchanged. Interestingly, the original unskinned version of SubZero is still available on various websites, indicating that both versions are being hosted simultaneously. The update primarily introduced new textures, with no modifications to levels or songs, and included new backgrounds and an icon set featuring elements like the cube, ship, ball, robot, wave, and spider.
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00:40:10
Geometry Dash Old Version
In late April, Geometry Dash Old Version was downgraded back to the original Geometry Lite, restoring its original textures, songs, and levels. This change evokes nostalgia for a simpler time in the game's history. As of the video's creation, players are advised to use an ad blocker when accessing Geometry Lite, as the creators do not deserve to profit from it.
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00:40:44
Egg Dash Release
On April 1st, 2024, a new game called Egg Dash by chipm0nk was released, which is a unique take on Geometry Dash where players control an egg. This game was released four months prior to the original Spooky Dash and features three distinct levels, all styled in the 1.0 format. Egg Dash had been available on geometrydash.io for some time, and it appears that the creators of Geometry Lite recognized it as a target for appropriation, especially since it posed no copyright issues.
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00:41:34
Stolen Version of Egg Dash
The creators of Geometry Lite produced their own version of Egg Dash, utilizing the same reskin as seen in Geometry Lite, differing from the Scratch-themed versions used in Spooky and Xmas Dash. Their version features only one level, named Shell Shock, which shares its name with the original Egg Dash's first level. However, the gameplay and design of the level are significantly different, with the new version incorporating decorations like flowers and Easter Island heads, and the music track 'HeartBeat' by ColBreakz.
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00:42:34
Gameplay Experience
The gameplay of the stolen Shell Shock level is surprisingly enjoyable, reminiscent of classic 1.0 styled gameplay. It features no unfair jumps and is comparable in difficulty to the level 'Back on Track.' The level is well-synced with the music, enhancing the overall experience. Notably, the game replaces traditional coins with cupcakes, adding a whimsical touch to the gameplay.
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00:43:18
Level Structure and Checkpoints
The Shell Shock level spans 2 minutes and 40 seconds, functioning as an XL level with numerous invisible checkpoints. Players can watch ads to respawn at these checkpoints upon dying, which counts as a legitimate completion. This innovative checkpoint system aims to reduce frustration, although it raises questions about the legitimacy of such completions.
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00:44:06
Investigation Revelation
Upon experiencing the level for the first time, the speaker was struck by the realization of its high quality, prompting an investigation into its origins. Despite extensive searches across Geometry Dash and Scratch, no prior version of the level could be found, leading to the conclusion that it was indeed an original creation by the developers of the stolen Egg Dash version.
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00:44:11
Game Decompilation
The speaker reveals the decompilation of Geometry Lite, showcasing the ability to access game assets and levels despite Unity's encryption. They discover that the levels utilize actual Geometry Dash triggers, including color triggers with settings like copy color and blending, and note the peculiar use of pulse triggers in a specific ship part, suggesting possible collaboration among multiple developers.
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00:45:30
Level Porting
After mapping textures and coordinates from the decompiled game to Geometry Dash objects, the speaker successfully creates a one-to-one port of the level 'Shell Shock' in Geometry Dash, emphasizing that this is not a mere recreation but an exact replica. They mention replacing moai statues with pulsing rods due to practical limitations in Geometry Dash's design capabilities.
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00:46:00
Future Projects
The speaker expresses excitement about the potential to port other games, including 'Spooky Dash' and 'Xmas Dash,' and reflects on their decision to focus on original levels rather than modified RobTop levels. They humorously acknowledge their growing ambition to port levels from various games, including a recurring game with Mario and rabbit themes.
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00:47:03
Game Updates
Weeks later, the speaker notes significant updates to Geometry Lite, including the addition of two new levels and the renaming of 'Shell Shock' to 'Eggzone.' The new levels, 'Yolk-y Joys' and 'Howl Haven,' are both rated as Easy, 1 star, which raises questions about their naming conventions compared to the original game's clever puns.
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00:48:03
Level Analysis
The speaker provides a detailed analysis of the second level, noting its solid gameplay and decoration, which mirrors the first level's style. They assess its difficulty to be around that of 'Jumper' due to the introduction of gravity changes for both the cube and the ship. Additionally, they mention the use of a remix of 'Pneumatic Tokyo' by EnV, which was not credited initially but was appreciated by the original artist when discovered.
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00:48:20
Checkpoint Visibility
An interesting observation made by the speaker is the visibility of checkpoints in the second level, contrasting with the first level where checkpoints remained hidden even after updates. This change indicates a potential improvement in gameplay experience, enhancing player navigation and strategy.
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00:48:21
Level Comparison
The speaker finds the new level more interesting than the first, despite it being shorter at one minute and 45 seconds, which is still longer than any previous RobTop level. The final quarter of the level evokes a strong Impossible Game and Base After Base vibe, which the speaker considers the weakest part of the level.
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00:48:39
Coin Mechanics
The speaker critiques the coin placements in the level, noting that the first coin requires flying through a pillar upside down, which is seen as a fair challenge. However, the second and third coins are described as 'literally impossible to miss,' leading to disappointment over the lack of effort in their placement, which the speaker finds embarrassing.
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00:49:04
Level 3 Overview
Level 3 begins with challenging triple spikes reminiscent of Time Machine. The accompanying music, 'Distorted Sakura' by EctiBot, is noted to be inspired by 'Shinto' by EnV. The speaker expresses confusion over the developers' apparent obsession with EnV remixes, while acknowledging that the level's gameplay is harder with tighter jumps, feeling less tested than previous levels.
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00:50:04
Gameplay Mechanics
The speaker discusses the gameplay mechanics, noting that the yellow orb physics seem slightly different in the ported levels. They mention the presence of invisible checkpoints in the editor and speculate that the levels may have been created by multiple developers due to the varied styles and mechanics, including the use of pulse triggers and gravity changes.
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00:50:24
Cracked Up Level Discovery
While porting levels, the speaker discovers a fourth unused level called 'Cracked Up,' which is a complete extension of 'Yolk-Y joys' designed to fit a four-minute song. This level is described as significantly harder, with gameplay that escalates to map pack difficulty, and the speaker emphasizes the unforgiving nature of its timing, leading to many deaths during attempts to complete it.
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00:51:30
Coin Placement Issues
Upon realizing that 'Cracked Up' is an extension of level 2, the speaker speculates that the lazy coin placements in level 2 may have resulted from the level being cut down. Although the two relocated coins are still criticized for being too easy, the speaker concludes that the developers have not improved their design approach.
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00:51:54
Game Files Insights
The speaker transitions to discussing the hidden aspects of the Geometry Lite games, revealing that despite the game's egg theme, all 2.1 icons are present in the game files, primarily used for the menu. They note that 'Egg Dash' features only two icons in use, alongside an unused set, and mention the game includes nine different backgrounds, four of which are new.
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00:52:26
Screenshot Analysis
The discussion begins with a reference to a screenshot named Screenshot_1.png, which is a cropped image of the GD editor taken in version 2.1, notably lacking the warp tool. This screenshot is from the level 'Viking Arena' by RobTop, but interestingly, all the monsters on the wall have been removed. The speaker points out that they are at the exact spot where the screenshot was taken, suggesting that the creators of this content have the capability to open RobTop levels in the editor, possibly by finding a copyable version. However, searching for 'Viking Arena Copy' yields mostly incorrect fanmade recreations, raising suspicions about the creators' knowledge and methods.
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00:53:21
Game Development Qualifications
The speaker reflects on the first version of regular Geometry Lite, noting the presence of various screenshots, including a poorly photoshopped settings menu and evidence of gameplay, such as achieving 3% on 'Stereo Madness' and completing it in practice mode after 85 attempts. This leads to questions about the qualifications of the developers to remake the game, especially given the textures for every object up to version 2.1 found in the game files.
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00:54:00
Icon Kit Controversy
The folder containing icon kit buttons uses identical file names to those on the speaker's online icon kit website, which raises concerns about potential plagiarism. The inclusion of the site's shuffle button further complicates the situation, leading the speaker to question their own role in this issue. Additionally, a folder named 'ui son lam' contains unique textures that match an older Geometry Dash clone, suggesting a connection between the two projects. The name 'Son Lam' appears to be Vietnamese, hinting at the possible location of the game's development.
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00:55:01
Direct Rips from Geometry Dash
The speaker emphasizes that the levels in the new games are not mere recreations but direct rips from RobTop's levels, with every object and trigger placed identically. This includes elements from Geometry World and Geometry Meltdown, although some details are missing. The game files for the reskins contain unreleased UI images, including a new icon and background that were never used, as well as a mockup of a shop sign, indicating a level of development that was not fully realized.
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00:56:01
Geometry SubZero Development
In discussing Geometry SubZero, the speaker notes that the levels were constructed differently, with square triggers that do not align with the original Geometry Dash. This suggests a more manual approach to level design. The game also contains numerous screenshots, totaling 164, primarily low-quality images sourced from YouTube. The creators referenced videos, such as 'Every Geometry Dash level! with coins' and Nexus' SubZero video, to build their levels, indicating a reliance on existing content rather than original creation.
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00:56:44
Game Version Details
The discussion begins with the mention of two GitHub links related to a game version called 'Geometry Dash Full', which features levels like 'Stereo Madness Full' and 'Nock Em Full'. This version contains at least 30 levels, with attempts referred to as 'tries' and checkpoints marked in blue. The speaker initially speculates that this might be an ultimate version of Geometry Lite, but notes that the attempt count is not perfectly centered, indicating possible editing.
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00:57:00
Editing Mechanics
The speaker explains how Geometry Dash's text can be altered using a hex editor, allowing for changes to specific strings without disrupting the game's data structure. They highlight that the string 'attempt #' was likely changed to 'try #' with added spaces to maintain the same byte length, suggesting that this version is a crudely edited iteration of the original game.
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00:57:35
Game Features and Edits
The speaker describes the peculiarities of this edited game, noting the removal of the editor button, which was simply made invisible, and the existence of a bonus level titled 'Relax Level 2', which is humorously just labeled 'NOPE'. They express curiosity about how this version was discovered and why it includes levels that are merely recreations of the original 2.1 version.
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00:58:17
Hosting and Repository Discovery
The speaker reveals that the games are not hosted on geometrylite.io as previously thought, but rather on geometrylite.github.io. They explain that GitHub serves as a platform for code management and hosting, leading them to discover a master repository containing all the games. Although the code is not visible due to compilation, this repository serves as a free hosting solution for the games.
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00:59:00
Version Tracking and Archiving
The speaker acknowledges the potential risk of drawing attention to the GitHub repository, which may lead to its removal. However, they appreciate GitHub's version control features, allowing them to track changes and download previous versions. They recount spending an afternoon archiving over 80 versions of Geometry Lite games, noting the variety of reskins and updates, including multiple versions of 'Geo Jump'.
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01:00:07
Game Security Measures
The speaker discusses the security measures implemented in the games to prevent unauthorized downloads, explaining that if a game detects access from an unauthorized site, it redirects users to Geometry Lite. They mention a workaround involving a single line of code that bypasses this restriction, although newer versions have introduced improved security measures.
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01:00:41
Ongoing Investigation
The speaker reflects on their deepening obsession with Geometry Lite, describing how it consumes their thoughts and leads them to continuously seek more information. They note that the loading screen of every Geometry Lite game links to 1games.io, while the in-game link directs to geometrylite.io, which exclusively hosts Geometry Lite content.
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01:01:02
1Games Overview
1Games is described as an average free game website, marketed as the best with no interruptions or microtransactions, suggesting that the users themselves are the product. The website is linked to Xmas Dash's 'Free Games Online', which also redirects to 1Games.
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01:01:18
Game Discoveries
The speaker notes the addition of a game called Santa Run to the GitHub repository, which is characterized as a Christmas-themed ripoff of Subway Surfers, unrelated to Geometry Dash. The speaker also mentions another game, Blue Mushroom Cat Run, which is a reskinned version of Santa Run, highlighting the oddity of these connections.
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01:01:39
Website Connections
The speaker observes a complex web of connections between geometrydash.io, Geometry Lite, and 1Games, raising questions about whether these websites are operated by the same entity. They explore other games offered on 1Games, noting the ease of identifying which games are original versus hosted from other sources.
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01:02:21
Game Quality Assessment
After researching various games, the speaker concludes that most of them are of poor quality, often starting with a play button indicating they are hosted on different websites. They discover that many games are sourced from html5.gamedistribution.com, a large collection of web games.
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01:02:45
GM Media Discovery
The speaker finds all games uploaded under the name 'GM Media', including titles like Geo Jump, Egg Dash, Xmas Dash, and Gorilla Adventure. They note that the company name 'GM Soft' appears when loading games in Unity, linking it back to Geometry Lite and 1Games.
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01:03:09
LinkedIn Investigation
A search for 'GM Media Geometry Dash' leads to a LinkedIn profile for Lite Version Geometry Dash, revealing a connection to GM Media. However, the profile appears to be misleading, listing an unrelated company from Pennsylvania and featuring a profile photo from the game Retro Bowl.
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01:04:00
Social Media Links
The speaker investigates the Twitch account linked to the Geometry Dash Lite profile, which is empty but contains a bio that connects to multiple other websites, including Behance, DeviantArt, Vimeo, and Twitter. This extensive linking suggests a strategy for search engine manipulation.
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01:05:01
Link Farm Analysis
The speaker speculates on the purpose of the numerous accounts created, noting that they were likely established for search engine optimization, as Google would rank the website higher with increased mentions. Despite this effort, the website does not appear prominently in search results, leading to questions about its current status.
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01:05:21
Account Creation Details
Most accounts were created on January 23rd or 24th of the current year, coinciding with the release of Geometry SubZero's Power Trip and the first reskin a week later. The speaker also mentions a chess.com account linked to the entity, indicating a location in Vietnam but using a fictitious Pennsylvania address.
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01:05:37
Origin of Geometry Lite
Vimeo claims to be based in Houston, USA, while freelancer.com explicitly states it operates from Vietnam, offering services for $2 an hour. This suggests that the Geometry Lite operation likely originates from Vietnam, supported by the presence of the name in game files and matching time zones with GitHub activity.
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01:06:01
Retro Bowl Connection
The Retro Bowl profile picture links to retrobowlonline.io, a site where users can play Retro Bowl online. This site appears to have its own link farm, indicating a potential shift in focus to promote Geometry Dash instead.
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01:06:12
Name Usage in Geometry Dash
The frequent use of the name GeometryDashLite68 is attributed to the theft of desirable names by geometrydash.ee's link farm, leaving the creators with limited options.
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01:06:30
Stagnation of Geometry Lite
Despite finding amusing elements, the speaker feels stuck as the Geometry Lite mystery remains unresolved. Since the Egg Dash update, no significant developments have occurred, with geometrylite.io remaining unchanged for months and lacking updates on new content like Clutterfunk.
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01:07:03
Fake Geometry Dash Sites
The speaker expresses curiosity about how to create a fake Geometry Dash site, noting that they all share similar appearances and code. Despite extensive searching, no information is found on where to obtain such templates, leading to self-doubt about being the only one questioning this phenomenon.
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01:07:34
Recent Updates Analysis
Upon examining recent updates, the speaker discovers that the only visible change to players is the version number. However, the games have been switched to a newer Unity version, and unauthorized websites now redirect users to Geometry Lite when accessed.
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01:08:20
Website States
The speaker identifies three states for websites hosting Geometry Lite games: Neutral, Verified, and Blocked. Neutral websites can embed games but cannot host them independently. Verified websites, likely in partnership with 1Games, can host games and may receive special advertising benefits. Blocked websites are prohibited from using Geometry Lite games, including competitors like Geometry Dash PC and Geometry Dash 3D.
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01:09:27
List of Verified Websites
Some verified websites include 1Games, geometrydash.io, geometrylite.io, Geometry Game, Geometry Free, and Geometry Dash World, all of which utilize Geometry Lite games. The speaker notes that contacting these scam sites is futile, as all emails are fake and responses are discarded.
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01:09:56
Website Ownership
The speaker initially believed that Geometry Lite was owned by a specific entity, but discovered that it is actually blocked. This led to speculation that the previous operators of Geometry Lite may have switched to a different version due to potential dissatisfaction from 1Games regarding aggressive marketing tactics. The speaker notes that Free Games Online now redirects to 1Games, suggesting a strategy to disable the old site. Additionally, Merge Fruit, which appears to be imitating a popular watermelon game, is also blocked, indicating possible conflicts between these entities.
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01:10:23
AdSense IDs
The speaker found that many verified Geometry Dash websites share the same AdSense ID, implying that the revenue generated from these sites is funneled into a single account. Specifically, Geometry Lite and four other websites share one ID, while gd.io and Geometry Free have their own distinct IDs. This discovery prompted the speaker to investigate further, revealing a network of approximately 200 websites linked through just 10 AdSense accounts, suggesting a coordinated effort behind these seemingly independent sites.
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01:11:53
Network Connections
The investigation revealed that the network of fake game websites is likely controlled by a single group, possibly based in Vietnam, as indicated by the AdSense currency settings. The speaker made connections between blocked sites and their shared IDs, uncovering a pattern that links various websites, including those that previously pointed to a link farm. The source code of geometrydash.io contained a unique tag shared only with 1Games, further confirming their connection.
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01:12:39
Ownership Questions
The speaker posed several questions regarding ownership of various Geometry Dash-related sites. Evidence suggests that GM Media owns geometrydash.io, as they developed Geometry Lite for their own platforms to maintain control over the hosted game. However, the ownership of other Unity versions of Geometry Dash remains uncertain, as many sites do not share IDs with those linked to Geometry Lite, indicating they may not be directly connected despite potential collaboration.
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01:13:22
Game Development Insights
The speaker discovered that Slope Ball is associated with HTML5 Game Distribution under a company named Greenlight, which also has three other Geometry Dash games that are reskins of Unity games. These games, including Avatar Game, maintain similar gameplay mechanics and aesthetics to the original Geometry Dash, showcasing how developers have adapted the content while avoiding direct copying. The speaker notes that while these games appear to have different developers, there may be a level of comfort in sharing resources among them.
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01:14:23
Geometry Dash Lite
Geometry Dash Lite, hosted on geometrydashlite.gg, attempted to increase its traffic through extreme measures that ultimately backfired. The involvement of GM Media remains uncertain, leaving the connection ambiguous.
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01:14:36
Fake Game Websites
The discussion reveals that the creation of fake game websites appears to be an underground operation, likely orchestrated by a significant group based in Vietnam. This operation may have secretive methods for joining, akin to tech support scams.
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01:14:49
Level Creation
The levels in Geometry Lite were likely not created in the official Geometry Dash editor. Evidence suggests that levels from Geometry Lite, World, and Meltdown were ported from other sources, as they contain specific elements like triggers and decorations that align with the original game. In contrast, the SubZero levels seem too complex to have been ported, indicating a different creation process.
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01:15:42
Unknown Creators
The identity of the creators behind these games remains a mystery, with the primary rule being extreme secrecy. The best information points to a possibly shady company known as GM Media, which engages in stealing, rearranging, and creating levels, showcasing a high level of skill despite the questionable nature of their work.
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01:16:58
Personal Reflection
The speaker expresses a complex mix of fear and admiration for the creators of Geometry Lite, acknowledging the significant impact this version of the game has had on their life. They reflect on the obsession it sparked, leading to sleepless nights and a deep dive into the game's lore, which felt more real than the actual Geometry Dash.
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01:17:25
Conclusion and Future Insights
The speaker concludes the narrative surrounding Geometry Lite, indicating a readiness to move on while acknowledging the ongoing nature of their research. They hint at the possibility of uncovering more information in the future and express a desire to share any new findings, whether in comments or through additional videos.
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01:18:02
Gorilla Adventure
The video culminates with the revelation of a new game, Gorilla Adventure, which has been released on Steam. Despite being a clone of 'Getting Over It,' the speaker emphasizes the intriguing lore surrounding Gorilla Adventure, suggesting that the journey through Geometry Lite was a precursor to this new gaming experience.
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01:18:10
Viewer Engagement
The speaker thanks viewers for their engagement throughout the video, acknowledging the bizarre nature of the content. They advise caution when playing Geometry Lite without an ad blocker and suggest that for a safer online Geometry Dash experience, players might consider alternatives like Scratch.
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